Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants you to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!
Anyway, did you notice that the artikulo does not mention any option to do something differently? One would think that Todd would have illustrated or at least mentioned all the options while playing through this quest. Something like "of course, you can blow a hole in Mister Burke's head instead" or "you can talk to the sheriff", etc. So, either these options are not present and the game railroads you or Todd doesn't think that these options are interesting / have consequences / worth mentioning. Either scenario is alarming.
Emerging from the Metro into the ruins of the old capital city of a dead nation, it only takes moments to realize you're in over your head. A swarm of mutants crawl across the old marble stonework ... when suddenly across the kalye madami shots begin to ring out. Their powered armor gleaming, a squad of knight-like soldiers begins to drop your would-be killers.... offers for you to come along as she and her fellow Brotherhood of Steel members clear out madami mutants. They're heading your way, so why not?
A scripted event implying linearity. How exciting!
As the giant mutant turns its eyes on you, you pull the trigger, and the bomb hurtles over to the beast's feet. The creature crashes down in a ulap of nuclear fallout. Slipping away from the surviving soldiers, you enter the NEARBY tower...
Looks like in the future nuclear fallouts are as common and about as dangerous as farts.
When you add the new and improved combat system, the missing father who plays a dramatic and prominent role, your 19 taon old character, wasteland radio stations playing 40's and 50's tunes, drinking from toilets, and other exciting details, the only tanong that begs to be asked is "Was it really necessary to pay all those millions for the Fallout license?"
Anyway, did you notice that the artikulo does not mention any option to do something differently? One would think that Todd would have illustrated or at least mentioned all the options while playing through this quest. Something like "of course, you can blow a hole in Mister Burke's head instead" or "you can talk to the sheriff", etc. So, either these options are not present and the game railroads you or Todd doesn't think that these options are interesting / have consequences / worth mentioning. Either scenario is alarming.
Emerging from the Metro into the ruins of the old capital city of a dead nation, it only takes moments to realize you're in over your head. A swarm of mutants crawl across the old marble stonework ... when suddenly across the kalye madami shots begin to ring out. Their powered armor gleaming, a squad of knight-like soldiers begins to drop your would-be killers.... offers for you to come along as she and her fellow Brotherhood of Steel members clear out madami mutants. They're heading your way, so why not?
A scripted event implying linearity. How exciting!
As the giant mutant turns its eyes on you, you pull the trigger, and the bomb hurtles over to the beast's feet. The creature crashes down in a ulap of nuclear fallout. Slipping away from the surviving soldiers, you enter the NEARBY tower...
Looks like in the future nuclear fallouts are as common and about as dangerous as farts.
When you add the new and improved combat system, the missing father who plays a dramatic and prominent role, your 19 taon old character, wasteland radio stations playing 40's and 50's tunes, drinking from toilets, and other exciting details, the only tanong that begs to be asked is "Was it really necessary to pay all those millions for the Fallout license?"
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a tuta follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily sa pamamagitan ng the player or as a consequence of other events) or die in combat.
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.
The name comes from the segundo atomic bomb that was dropped on Hapon in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The name comes from the segundo atomic bomb that was dropped on Hapon in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.