Another month, and another series of ten indie games to talk about. This time, we got no stinkers this time. Maybe a few games that could be seen as nothing to grand, but I assure you, all good indie titles, and all worth your time. No We Happy Fews or YIIKs here, ladies and gents. And we’re starting ourselves off with a real treat today, one of the best indie games out there. That’s right, it’s the one and only, Minecraft- Cuphead, yeah. That’s the one I meant
Cuphead and his pal, Mugman, they like to roll the dice. After stumbling upon a casino owned sa pamamagitan ng the Devil, they wager their souls in the hopes of getting a winning bet. I think you know where this goes. Now the two are on a mission to collect the soul contracts from the Devil’s other debtors in order to save their souls from eternal damnation. Played out in the story just like that of a classic cartoon from the 30s, the game’s visuals compliment that fact. This game has an animation that is so good, I’d dare say it beats Skullgirls in it’s hand drawn art. The sheer amount of transformations and movement from all of the characters in this game, you can feel the passion and effort put into each and every single character. The rubber hose aesthetic that was the custom in those old cartoons really fits the world of Cuphead perfectly and gives it a unique style that is unlike any other indie game. You’d be mistaken to assume that this was even an indie game and not a triple A big budget game. This game took a lot of time to perfect, as it was delayed again and again. But a wise man once sinabi a delayed game is eventually good, but a rushed game is bad forever. Miyamoto, president of Nintendo, currently rushing Pokemon Sword and Shield.
But you don’t need me to tell you how good the art is. You can see that for yourself. How is the gameplay? Hard! Really fucking hard. This game, despite only being made up of boss fights, is one of the hardest games I’ve ever played. You think Dark Souls is hard, Polygon journalist? Have you never played through Dark Souls III and felt how easy it was? No, I didn’t think so. Cuphead has no room for heals, no room for mistakes. You gotta be fast and ready to ilipat on a dime. Even the easiest bosses can mess you up if you aren’t moving and shooting. It only takes one mistake on the controls to get caught in the crossfire. You get three hits, four if you really want to lower your attack power, and that’s it. No heals aside from one boss, and no breaks. The bosses though, aren’t too long. They are about two to three minutos and are able to be beaten quickly. But you are only able to beat them if you have the skills to. And after every death, which I assure you, you will get, you will always see how far you got into the boss fight, along with a taunt from the boss. Seeing how far you got, seeing how you just barely Nawawala to the boss right when you were close pushes you to keep going. You know you can do it. You learned the bosses attacks, now you are ready to go in again for another chance. But even then, all the bosses are insanely fun. Some are harder than others, but there is not one bad boss here. They all feel fair and while difficult, never once do they feel cheap… Well, except for Dr. Kahl’s Robot… That was pretty bullshit. But aside from that, every boss is fun to look at their animation, fun to fight and get a high score on, and just a ton of fun to try and beat with a friend.
Finally, an indie game with co-op that my mga kaibigan actually wanted to play. In two player mode, the 2nd player plays as Mugman, and now you would think the game gets easier… ha ha ha ha ha. Oh, you wish. Bosses that I learned the moves of and could wipe the floor with becomes so much harder thanks to the added health they get from two players mode. You think the game is gonna get easier just cause you got a friend? This shit ain’t Dark Souls, motherfucker! Learn the moves again and keep your buddy from dying too early or you’re as good as dead. The game doesn’t let you cheap your way out. You wanna win, you gotta learn to get better. No way you can cheese these bosses. And I can admire that, honestly. And can we talk about the fully orchestrated score that this games soundtrack has. The smooth jazz and the great use of music from the times really flows with this games pleasing aesthetic to make the already visually impressive game a beauty to the ears as well. My god, how can an indie game be so damn perfect in so many ways? How can a small team of two guys who mortgaged their homes create something so damn perfect!?
So yeah, uh.. Cuphead… It’s pretty good. The game has become not only a critical success, but financial as well. It is an indie game that rivals Undertale in popularity now, and while Toby soro is making video game music for major companies like Game Freak, the Pokemon team, Cuphead has managed to get an upcoming DLC and an upcoming Netflix animated series. I think it's ligtas to say that Cuphead has become a success, and boy did it deserve it.
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