Fallout 3 Club
sumali
Fanpop
New Post
Explore Fanpop
video
fallout 3
awesome
need
rocks
fallout 3 kinda movie
be
to
added by PandoriumPanda
The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on tuktok of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in the main release?...
continue reading...
When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was ipinapakita off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid petsa yet, but after seeing this build, I can honestly say I am well and truly smitten....
continue reading...
In fact, many of the 360 version's Achievements will be about acquiring these different titles as you progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? You mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the artikulo insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell madami copies,...
continue reading...
posted by vagos
Further information: van Buren (Fallout 3)

Fallout 3 was initially under development sa pamamagitan ng Black Isle Studios, a studio owned sa pamamagitan ng Interplay Entertainment, under the working pamagat van Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[25] Bethesda's Fallout 3...
continue reading...
posted by vagos
We've had a few complaints about how NMA has no impression piece up yet. But, sadly, we are not going to put up an impression piece until we've had the chance to play through the game well and proper, digested our impressions to put down some thoughts. Expect the NMA review anywhere from 3 to 5 weeks from now, and no earlier. That's not to say we're not going to editorialize, but we're in no rush (sorry).

The guy Pagsulat the NMA review - Vince D. Weller - happens to just have finished a kind of Let's Play thread with the first 5 days of Fallout 3 and his thoughts on it. For your enjoyment and...
continue reading...
posted by katetekiku
I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in paghahanap for Nuka-Cola, or maybe some psycho.
I found an easy-locked ligtas tucked away in a corner. Checking if I had some leftover bobby-pins,...
continue reading...
added by vagos
posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on Hapon in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
posted by PePs95
A good way of stealing good weapons, chemicals, clothes and crappy pagkain in Fallout 3 without needing to hide yourself and rely on your Sneak and Lockpick skills, is sa pamamagitan ng going to Rivet City's market.
Of course you will lose Karma if you steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when you "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is...
continue reading...
 Laser riple
Laser Rifle
What type of weapon should you use: Small mga baril or energy weapons?
Well, Energy Weapons are certainly madami commonplace in the Capital Wasteland than the Small Guns. Sure, both are very easy to find, but the easiest type of weapon to find are the energy weapons, with the Laser Pistol available early on at the Super Duper Mart. Protectrons and robots are easy sources of energy weapon ammo, as well as the Enclave and Brotherhood of Steel. Energy weapons are sa pamamagitan ng far most accurate, durable, and have higher criticals.
Small guns, in the other hand, are significantly madami powerful. A conventional Assault...
continue reading...
While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first or third person view in a 3-D engine. Fallout Tactics and the canceled van Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on Hapon in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious tanong "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't you think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, ipinapakita the disensyo and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but ipakita nothing to back up these claims.
posted by vagos
Health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head or reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental...
continue reading...
added by vagos
Source: Me
added by vagos
added by vagos
Source: me
video
fallout 3
awesome
need
listen
rocks
be
fallout 3 kinda movie