Well this is probably a sign of things to come. Godai: Elemental Force is a game I could find little information on. What I do know is that it was developed sa pamamagitan ng the 3DO Company, known for the Army Men franchise, who would go defunct a taon after Godai was released. Now I’m not saying Godai was responsible for 3DO’s demise… but…. No one is willing to discuss or even review this game, it seems. The most critique I saw in video format was the video titled “Worst game ever” and audio in French. That video is ten years old as of this year, good god. Also, for those wondering, Godai: Elemental Force came out three years before Avatar: The Last Airbender… hmmmm
The game starts with this confusing cutscene. I didn’t think it was possible to say so much info and yet have it mean nothing all at once. If you watched the cutscene on it’s own, you would never know what was going on, so we have to turn to the game’s manual for the story. Yeah, remember these kids? Before you could download a game to your estasyon palaruan or Xbox, you had physical copies, and they came with manuals. I really miss those things. Anyway, the story follows our hero, Hiro… fuck you. He is the prince of the kingdom and heir to learning the arts of the elementals. However, his parents are slaughtered sa pamamagitan ng a samurai and he is whisked away sa pamamagitan ng an old man to train and defeat the samurai. Not the most original story ever, but I’ve seen worse video game plots (Mass Effect Andromeda). So now that we got context, how’s the game? Well, it is one of the cheapest action games I’ve ever seen on the PS2 and that’s saying something. You have one button attacks. Sometimes they land, sometimes they don’t. Same goes for your enemies. Sometimes they’ll stand there with their thumb up their ass, taking the beating. Other times, they’re beating the shit out of you mercilessly, especially if they got weapons. I guess they get confidence. It’s not too much of a problem, since you can find healing items all over the place, but if you are in a bad spot, enemies can drain your health, lives and continues in seconds. And no, lives and continues are not the same in this game, for some reason. You get three lives at the start of the game, and when those run out, you use a continue. Why not just have six lives, I don’t know. The game also allows you to pick up weapons, but enemies drain the health from those faster than yours. Yes, the weapons have lives. I don’t know if they make much of a difference from your fists though. If you hit an enemy while they’re blocking, it drains the health from your weapon. Sometimes, you could get a new katana with full health, and because the enemy loves blocking, you’ll lose the weapon completely. I know it’s not much of a difference, but anyway to break up the dull fights faster, I’ll take it. These fights really start to drag after the first few. At first, it was hilarious watching enemies jump around, glide through the air in this awkward position, scream like deranged monkeys and use the same voice clip over and over, but after you get over that, like any other joke, it gets less and less funny the madami you hear it until it just gets annoying. I eventually gave up on this game after losing all my lives because the dodge was shit and I ended up dying due to, I assume fall damage. There was no poisonous fog when I hit the ground, so I don’t know what it was. Also the game overuses poisonous fog all the time, so there’s that. The environments are a real mess too. One minuto you’ll be walking down this barren hellscape that looks like the pits of Hell itself, and the next, you’re on a tabing-dagat with blue ocean and islands. I don’t even know if that’s what it is, but the use of mga kulay and bland textures are so baffling that I can’t understand what it is.
Well Godai is a pretty dull game. Aside from a few things you could probably laugh at with your friends, this game is a drab mess. I was kinda hoping it would be a hilarious disaster, but it’s honestly the most boring game here. It doesn’t give me the blistering fury that Game Party did or scare me with the monstrous Oompa-Loompa’s like Charlie & the tsokolate Factory. It’s just a boring adventure game. Godai? Yes, could you please?
The game starts with this confusing cutscene. I didn’t think it was possible to say so much info and yet have it mean nothing all at once. If you watched the cutscene on it’s own, you would never know what was going on, so we have to turn to the game’s manual for the story. Yeah, remember these kids? Before you could download a game to your estasyon palaruan or Xbox, you had physical copies, and they came with manuals. I really miss those things. Anyway, the story follows our hero, Hiro… fuck you. He is the prince of the kingdom and heir to learning the arts of the elementals. However, his parents are slaughtered sa pamamagitan ng a samurai and he is whisked away sa pamamagitan ng an old man to train and defeat the samurai. Not the most original story ever, but I’ve seen worse video game plots (Mass Effect Andromeda). So now that we got context, how’s the game? Well, it is one of the cheapest action games I’ve ever seen on the PS2 and that’s saying something. You have one button attacks. Sometimes they land, sometimes they don’t. Same goes for your enemies. Sometimes they’ll stand there with their thumb up their ass, taking the beating. Other times, they’re beating the shit out of you mercilessly, especially if they got weapons. I guess they get confidence. It’s not too much of a problem, since you can find healing items all over the place, but if you are in a bad spot, enemies can drain your health, lives and continues in seconds. And no, lives and continues are not the same in this game, for some reason. You get three lives at the start of the game, and when those run out, you use a continue. Why not just have six lives, I don’t know. The game also allows you to pick up weapons, but enemies drain the health from those faster than yours. Yes, the weapons have lives. I don’t know if they make much of a difference from your fists though. If you hit an enemy while they’re blocking, it drains the health from your weapon. Sometimes, you could get a new katana with full health, and because the enemy loves blocking, you’ll lose the weapon completely. I know it’s not much of a difference, but anyway to break up the dull fights faster, I’ll take it. These fights really start to drag after the first few. At first, it was hilarious watching enemies jump around, glide through the air in this awkward position, scream like deranged monkeys and use the same voice clip over and over, but after you get over that, like any other joke, it gets less and less funny the madami you hear it until it just gets annoying. I eventually gave up on this game after losing all my lives because the dodge was shit and I ended up dying due to, I assume fall damage. There was no poisonous fog when I hit the ground, so I don’t know what it was. Also the game overuses poisonous fog all the time, so there’s that. The environments are a real mess too. One minuto you’ll be walking down this barren hellscape that looks like the pits of Hell itself, and the next, you’re on a tabing-dagat with blue ocean and islands. I don’t even know if that’s what it is, but the use of mga kulay and bland textures are so baffling that I can’t understand what it is.
Well Godai is a pretty dull game. Aside from a few things you could probably laugh at with your friends, this game is a drab mess. I was kinda hoping it would be a hilarious disaster, but it’s honestly the most boring game here. It doesn’t give me the blistering fury that Game Party did or scare me with the monstrous Oompa-Loompa’s like Charlie & the tsokolate Factory. It’s just a boring adventure game. Godai? Yes, could you please?