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posted by NoctusLynx
Sonic Generations. It’s a game that all Sonic fans like. And if you don’t like this game, you are either not a Sonic fan, or you just didn’t play the right Sonic games. However, when I say Sonic Generations, you most probably have an image of Chemical Plant and City Escape racing through your mind along with wild fond memories. But where does Casino Night and Tropical Resort fit into that pit of great memories? How does Sonic Generations 3D compare against Sonic Generations? Well, let’s make the comparisons. If there’s anything I missed, let me know in the comments below. Now:

litsugas BEGIN!

Where to begin? Let’s start with game play; predominantly, the physics engine. Let me start with a simple statement, then explain myself. The console version played madami like modern Sonic, while the handheld version played madami like classic Sonic.

In the classic Sonic games, those which came out on the Mega Drive (Genesis), running through the levels was pretty fun, not to mention fast on its own. But when Sonic rolls up into a ball, he goes even FASTER! The fact that you are a rolling, spikey ball of death also meant that you would easily tear through enemies… most of the time, depending on the enemy. So when I saw how terribly C. Sonic’s roll function was, I face palmed. Classic Sonic actually went SLOWER in a ball than on his feet. I mean, yeah, Sonic is supposed to be able to break the sound barrier on his feet, but SEGA never gave a specific kind of speed to Sonic of any kind, because of two reasons: either they know Sonic’s roll would be called into question, or his Super Sonic form would be. So the fact that Sonic goes slower when he rolls is just paradoxes everything SEGA claimed. What’s madami depressing for the console version is that the handheld version stayed true to the physics engine, allowing classic to gain momentum while rolling. There’s even a kind of glitch that if you rolled, jumped while rolling, and landed into a roll, and kept doing this, you could multiply your speed in seconds, and ilipat faster than with a spin dash; no joke. So, points to the handheld for their physics.

susunod up is another game play aspect: the Chaos Emeralds. Almost all of the Sonic Games require you to collect all the Seven Chaos Emeralds in order to confront the final boss, and these two games are no exception. However, the difference lies in how sinabi emeralds are obtained. In the Console version, you obtained one Esmeralda per boss, one per rival, and one in a walang tiyak na layunin event in the story, just because you cleared all the story stages, but didn’t get to the final boss yet. In the handheld version, in order to get the Chaos Emeralds, you must complete Special Stages that are reminiscent to those found in Sonic Heroes. Now, I can understand how since all the characters and levels were trapped in kind of limbo in the console version, it would logically make sense that the Chaos Emeralds were also transported to that world, and be nagyelo in time just like everything else. Now, logically, Sonic should fall under “everything else” and be nagyelo in time, but SEGA found out another way to screw around with the space-time continuum, so who are we o judge them? I mean, they already did this in games like Sonic The Hedgehog (2006) and Sonic CD. So, who gets the edge? Honestly, the console version. Because there was an explanation for the presence and obtaining of the Emeralds that was not along the lines of “What a coincidence!”, the console makes the most sense. Also, if it’s a race through time, then shouldn’t each special stage for the handheld resemble the special stages disensyo for that game? Just a thought.

susunod is the level-boss lineup… which I have to give to the handheld. Firstly, Crisis City was a BIG no-no for the console verion. And some people may want to go busting my balls saying “but Sonic was never in Radical Highway or fought the Biolizard from Sonic Adventure II. To that, I say that you should’ve had a V8. In the Biolizard battle, Sonic was at the Master Esmeralda Shrine with Knuckles. Now, God knows what Sonic and Knuckles were doing while the battle was going on, considering the Master Esmeralda was reconstructed AFTER Shadow KOed the Biolizard, detaining the Chaos Emeralds. The fact that Sonic was present suggests that if Shadow had failed, or was mssing, Sonic would’ve had to take over, explaining the battle. And as for Radical Highway, Sonic and Shadow first met in the city. Coincidentally, both City Escape and Radical Highway are both set in cities. This suggests that Radical Highway could very well be just City Escape at night, which could also be Speed Highway from the game’s predecessor. In Sonic ’06, all of what happened was thrown out the window due to the fact that the Flames of Disaster were blown out, and the game specifically mentioned after its grueling moment of beastiality that if the flames were blown out, everything that just transpired would be erased. Don’t you just hate it when you play a game that was absolutely pointless to play in terms of story? You aren’t alone. So when Crisis City was brought back in Sonic Generations, SEGA had screwed up with their time travel. AGAIN!

Now, we have to deal go with fluency, which I have to call as a draw. Both games have their own pros and cons that equal each other out. For example, in the console version, you could extend your boost bar, while you could have unlimited boost for a short time which could be extended if you filled your boost bar. Classic Sonic in the console had the Square/X button to carry out a quick, but not quite as powerful Spin dash, while in the handheld, you had to stop, and do the spin dash the makaluma way. This is similar to how in order to do the stomp in the handheld, you had to press down-B, but in the console, you just pressed O/B. In the handheld, M. Sonic can do a boost in the air, and keep boosting, which defies all laws of physics. Sonic could even do a homing attack while boosting, or boost, slide, and keep boosting. In console version, if you boosted in the air, you could only do so for about a segundo before air resistance kicked in. The fact that you could boost while in the air still defies some laws, but since you stop boosting, even if against the players will, it’s good to know that this game didn’t completely piss on Issac Newton’s grave. And Classic Sonic can homing attack ing the handheld version about half-way through the game; I can’t confirm if Classic Sonic for the console can do a homing attack WITHOUT cheats, mods, or glitches; no, the flame shield does not count. Which brings me to my susunod and final point for this paragraph: the console had the elemental shields while the handheld only bore the thunder shield and standard shields, and no flame or bubble shields, which were standard to the madami modern games, since current Sonic gamers probably couldn’t care less about the other shields.

Collectable content. In the handheld version, we have artwork, music, cut-scenes, and 3D models, but don’t include mga model for the classic alternatives for Sonic, Miles, or Ivo. And no, you can’t upskirt Amy, not that I tried or anyting… moving along, the music in the handheld is pretty good, but its best feature has yet to be revealed: you can play the songs in a playlist. Sadly, the songs are played in a set playlist that you can only alter sa pamamagitan ng deciding which song you want to play first. But wait, there’s more! You can also close your 3DS to listen to your Sonic tunes while you walk around. At least you have the right to say you’re listening to non-pirated Sonic music. The console version also has artwork (loads madami of it, mind you), music, mga model complete with a brief character explanation and the classic alter-egos of Sonic, Miles, and Ivo, and cutscenes. Now, the handheld ha cut-scenes, but the cut-scenes are similar to that of a conversation in Sonic Battle. If you don’t know what that is supposed to look like, look it up. The console version was what had REAL cut-scenes. The edge goes to the console, but not because of the cut-scenes alone. The console also featured a lot madami art, madami music (though it was set to a repetitive loop) and ALL mga model with a brief paglalarawan of each. That, along with its cut-scenes earn the console its edge.

Lastly, was have the bosses. For the handhels, the bosses are Big Arms from Sonic 3 (& Knuckles), the Biolizard, Egg Emperor, and the Time Eater. For the Console, we have the Death Egg Robo, Chaos 7, aka, Perfect Chaos, Egg Dragoon, and Time Eater. Personally, I like how SEGA took took the time to acknowledge that people still liked Sonic 3 as its own game, and included Big Arms as a boss, but I like how the Egg Dragoon battle was put together. However, it took the combined power of Sonic and Dark Sonic or Sonic the Werehog to take out the Egg Dragoon. Similarly, Sonic was only able to take down Chaos 7 while in super form. Either suggest that either Sonic got so much madami freakishly strong, or the enemies were downsized due to the time warp. Either holds inconsistencies. Now, you’re probably gonna want to throw into my face that the Egg Emperor was taken down sa pamamagitan ng the Team Sonic, and shouldn’t belong as the modern era boss. Now, I agree, but what’s done is done. Yet, that only means that there is only one inconsistency in the handheld, but two for the console. Need madami proof? Let’s have a ipakita of hands: how many people thought that the thought of EVERY Sonic character in the game could talk to you except the Sonics EVERY TIME the Time Eater attacked? Exactly. The handheld didn’t have that problem, so I’ve made my point.

Now, let’s add up the points, and see what we have. We have the console version with 2 points, and the handheld version with 3 points, which suggests that the handheld version is better. Now, if you believe that there was a mistake, let me know. I’ll do a recount, and see how it all adds up.

-Prowd
posted by gain7_gun
many of u probaby know me as the person who wrote sonics pag-ibig but shadows girlfriend.heres som info on ash.sorry i didnt mention anything on her earlier.
age-14
heigth-5ft 5''
eye color-hazel
hair-dr brown middle of her back
race-human.black mixed with white & part indian
clothes-black shorts,teal short sleeved shirt
personality-nice,brave,optimistic,smart
(p.s. she also has a super form named supastar)
likes-shopping hanging out anything with color
dislikes-eggman,ppl who get in the way of her goals.
if u want to know anything else on her let me know.ill write about her story later
PREVIOSLY ON pag-ibig AND PAIN
"amy im not your boyfriend I told you that so many times why wont you just give up on me " sonic yelled
"please don't argue , listen amy sonic wants to be mga kaibigan with you but he dosent want to petsa you carnt you except that" blaze sinabi in a soft tone
" don't you dare talk to me like that" amy screamed and she bashed blaze in the head with her hammer
"BLAZE" sonic sinabi rushing towards blaze who had now had a bleeding head
"amy how could you do that, she did nothing to you, you know what just go I don't want to know you," sonic yelled
"but.."
"GO!"
"fine but...
continue reading...
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