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Hello, everyone, and welcome to Nikpicks, where I talk about little tidbits of some of my paborito games out there, weather they be lore and stories of the world, little thoughts that run through my mind, or just things that I either really pag-ibig or... for lack of a better word, dislike, little pieces of it. And what better way to start this new series off than with immediate negativity... Now you all know that this is clearly an artikulo created sa pamamagitan ng me. Now, before I get into the subject, let us discuss the game. Persona 3. Or rather, the FES version that I played. Now, Persona 3 is easily one of the best RPGs out there. Sure, I will always pag-ibig Persona 4 madami because of how much pag-ibig I have for it's joyful setting, well made characters, and a setting that I got personally attached to, but Persona 3 still manages to be good on it's own. I never felt tired when going around Tartarus, since I never went there to grind, I went there to get some new weapons or Personas, so I felt like most of my time there wasn't spent killing enemies for experience so I could get to a high enough level to beat the dungeon boss. I always had some objective to accomplish other than reach a specific level in a specific number of days. I also really loved the story and the symbolism that Persona 3 presented itself. And don't even get me started on that soundtrack. I will not hesitate to say that Mass Destruction is the best song in the whole series. But, that's only in the main story, The Journey. And we're here to talk about the little side story, the aftermath of The Journey, The Answer, and why it's..... Ewww.



WARNING! SPOILERS FOR PERSONA 3 ARE IMMINENT! SKIP THIS ENTIRETY OF THIS PARAGRAPH IF YOU DON'T WANT PERSONA 3 SPOILED FOR YOU! So, Persona 3 is know for touching on a rather serious subject: Death. Persona 3 is a game that is always reminding you that, not only are the characters going to die one day, but that you yourself, will die one day, and there is nothing you can do about it, other than live life and do what you can to enjoy it while you can. And again, not even the characters are ligtas from this fact, as those close to them begin to die around them. And in the end of the game, they must face the God of Death, a being named Nyx, who, after the main character of the game uses all of his strength in the battle, he is able to selyo away Nyx to prevent the fall of human kind. Though he survives, it's not permanent, as he was only able to keep strong enough to stick around for some time. After he met his mga kaibigan on their school graduation, he was finally able to pass away, having fulfilled his promise of meeting them to be sure that they had truly succeeded in defeating Nyx and saving the world. It's a sad, but otherwise, satisfying ending, at least, I think it was. It sticks to what the game was trying to tell us and I think it works well... So tell me why The Answer needed to exist?



Okay, okay, so maybe I am being a little too harsh on this game before I start describing. Surely, there has to be one good thing about this game, right? Well... I'll give it the benefit of the doubt... For now. So, the game takes place shortly after the ending of the main game. All the characters are trying to continue with life, but find it hard. Yukari, a character who seemed to have a serious connection with the main character, is being madami distant than usual. Mitsuru is trying to keep the group together, while Junpei, Fuuka, and Ken are trying to keep everyone happy. Akihiko is continuing training, despite everything. And Koromaru is... Well, he's just being a cute puppy. The game now follows Aigis, the android who was a party member before. Having Nawawala her purpose when the main character died, she plans to leave school and return to the lab she was made in... Why? Isn't the point of the ending to have finally allowed her to choose her own life aside from protecting him? Now she see's she has no purpose in life now. Okay, okay, I know, getting a little to critical from the start. I'll try to refrain myself as best as I can. So, the group has ibingiay up their Evokers, the device that allows them to summon their Personas, and they are planning to ilipat out of the dorm they have been in for the entirety of the main game. On their last night, when the clock strikes midnight, they are attacked sa pamamagitan ng another android that is like Aigis, named Metis, who calls herself Aigis' sister. After a boss fight with her, she agrees to help, only for the sake of Aigis, and tells them that, underneath the dorm lies The Abyss of Time, a plane that is like Tartarus that was created some time and is not only trapping the group in a time loop that causes them to repeat the same day, March 31st, but they are also unable to leave their dorm until they best the Abyss. And so, the struggle to escape the time loop begins... And it SUCKS!



Alright, so, I get it, if you enjoyed the battle system of Persona 3, maybe you'll get some enjoyment out of this... The problem with it is the fact that, without choice, you are placed and the hardest possible difficulty. The game will mostly have you fight grouped up enemies with different weaknesses and strengths. Let me explain. In Persona 3, there are enemies that have different weaknesses, immunities, and things that help them. One enemy could be incredibly weak to fire, another could take less damage from it, another could be immune to it, and another could be healed just from it. In The Answer, there will always be enemies that are teamed up with an enemy that is weak to fire, while another is either immune or can be healed with it. This isn't too much of a problem... If you could manually control your party. Persona 3's biggest issue is the lack of manual control for the entire party. You are only able to give some orders to your team and make your own actions. This is a real problem when your teammates use the ability the target is immune to because it's a waste of a turn and just annoying. It's not bad in the main game, but in a mode where a single mistake will honest to god fuck you turns into a real pain. And that's the problem. If you could control the entire party on your own, it wouldn't be so bad, but because they are run on their own AI, it becomes a pain. Thank god they gave you the option of manual control in Persona 4. Oh, and you kids don't know how lucky you have it with turn based RPG's today. Back in the good old sixth generation, when your protagonist character died... That was it. Game over. It didn't matter how much revival items you had, it didn't matter how much health your party members had, if you, the protagonist, the party leader died, the whole part would just have a puso attack and that was it. All your experience, items, and ginto before your last save are now forfeit, you have to do all that again, go back to your last save, fuck you! It's really annoying here. I mean, yes, the main game had it too, and it was annoying there as well, but at least you had the option of a difficulty instead of being forced one here. And while a better challenge is fine, getting hit with a one kill spell and dying because the boss just got lucky is kind of, sort of, fucking bullshit. And in the main game, I was motivated to have another try at the boss. The Answer... Not so much? And why? Well, I just hope that you really like the battle system of Persona 3.... And I mean really liked it... Like borderline addicted to it, because other than story bits, that's all you're getting in The Answer.



The turn based battles are just a piece of a Persona game... Granted, it's a pretty big piece, but still not the whole thing. Persona also has a calendar with changing days and weather, going around town to increase different attributes that would allow you to talk to other people, and socialize with other characters inside and outside the party, also known as Social Links, which is probably one of the most recognizable things in a Persona game. Well, in The Answer, you get none of that. No new days, no exploring the town, no going to school, no exams, no attributes, no goddamn Social Links. Just grinding and story. Because when I think of Persona, I think of the sweet, sweet grind. And now, I actually do have to grind, since the bosses can range from hard to total bullshit luck. And also, this is just a few weeks after the main game. Where's my goddamn levels? Where's my goddamn items? They just screw around for a few days and now all my high grade equipment's just gone? Alright, I know, that's a nitpick (A Nikpick, if you will), but seriously, at least other JRPGs, when you lose your stuff in a continuation, it's over the span of years. Here, it's just a couple days. What the hell happened? Okay, so the gameplay isn't exactly the best, but hey, I can still enjoy a game if the story's good. So, surely, The Answer must have a good story.... You know, whenever I say that, you know that it's obviously sarcasm and it usually leads to me talking about the worst possible thing in a game... The story is that worst possible thing in the game.



Okay, so, for whatever reason, despite the main character sacrificing himself for his mga kaibigan so they could stay alive and continue to live their lives to the fullest, they already start out falling apart and becoming distant from each other, already making this a complete 180 from the main quests ending. And throughout the time in the Abyss, we are shown the characters backstories of what's going on. I've heard people defend this, saying it gives them madami character development. And I would agree, if not for the fact that we've already been told this sa pamamagitan ng them. Was a whole flashback for each character necessary. We already know of the death of Ken's mother, we already know about Mitsuru fighting Shadow's as a child, and we already know of Junpei's alcoholic father. So now it's just ipinapakita us this in backstory. I guess them just telling us wasn't enough. Now they're throwing these flashbacks at us like crazy. There's enough flashbacks in this game to rival that of Citizen Kane... Did I really just compare this shit to Citizen Kane? Hesus Christ. But nothing will prepare you for the complete debacle that is at the halfway point. Around this point in the game, there are eight keys, one handed to each member of the team. They are told that, if all keys are used at once on the front door, they will be able to head back to the present. But, if they use it on the main characters door, they can go back to the past right before they fought Nyx, with a chance of reviving the main character. So, at this point, everyone is deciding on what to do? Junpei, Fuuka, and Aigis are not sure what to do, while Akihiko and Ken have decided to head to the present, because they don't want the main characters sacrifice to be in vein, and that he would want them to continue with their lives... Now, before I continue, I just want to say this... I was perfectly fine with everything, up to this point. I was fine with the difficult gameplay. I was fine with the lack of anything but the grind and the story. I was even fine with the team constantly referring to the main character as "him" or "he", as awkward as that would get... But this moment... This very moment is the moment that assured me that this was... probably one of the worst things about the Persona series, and not just Persona 3.



I was once asked sa pamamagitan ng a friend of mine if there was any Persona character I hated. And having played a total of... two Persona games, I didn't really find any that I could hate. I liked some madami than others, but didn't really hate any... And then I saw Yukari in The Answer. Hesus Christ, what the hell happened to Yukari. I heard from many that she was possibly one of the worst characters in the series, and while going through the main game, I didn't really hate her. Sure, she was pretty uptight some times, but I enjoyed her character, I could understand the struggle she went through, and her Social Link was enjoyable, because of all she went through. But in The Answers... Oh my god. What happened? She's a fucking asong babae now. She went from a character with understandable issues to someone who would constantly judge and antagonize other's who didn't agree with her. Yukari was the only one who wanted the protagonist to come back, and even though everyone was best mga kaibigan with the main character, and Yukari knows damn well that they were best mga kaibigan with the main character, she calls them out, calling them selfish, weak, and are now an enemy to her. And then she gets the wonderful idea that, if you aren't with her and her crazy dreams, you're against her, and she will have no problem with taking your key sa pamamagitan ng beating you within an inch of your life just to revive him. The only reason I can think of Mitsuru helping Yukari is because of how much Yukari did for Mitsuru when she needed help the most, after her father died. That is honestly the only reason I can see her doing such. Yukari quickly becomes an understandably tragic character to practically the villain in a matter of hours. And I have heard others say that she is doing this because, now that she has a chance to revive the person she loves, she won't let anyone stop her. Well, first off, that's still pretty selfish, because she isn't doing this for him, it seems. It seems she's doing this for her own happiness, while the other's just want to live and continue their life, since they know that he sacrificed himself so they could be happy. And two, I'd be willing to accept this sudden change if it wasn't for the fact that she has been behaving distant from the group before, treating them poorly and constantly criticizing them. It wasn't incredibly bad before, but this was the moment that really showed just how awful she can truly be. Not that most of the characters get a free pass. They decide to take their friendship, the very thing that the main character died for, his friends, and just throw that shit in the big ol' trash. And for someone who doesn't want to fight her friends, Aigis seems to have no trouble with fighting her friends.... Huh.



Okay, so, is there one thing- One thing- I liked about this game... Well, the music's nice.... But, in fair criticism, the only character who actually seemed to get better with The Answer (Shocking, I know) was Junpei. He started out in the main story as a guy who was just looking for a way to be different. He was immature, kinda selfish, and always thinking about what was best for him, even getting jealous at the main character for being the hero, stealing his chance from him. But, as the game goes on, he learns to accept his position, and even after he deals with a serious loss later on in the game, he learns to accept himself, thus making his Persona madami powerful. And in The Answer, he doesn't know what to do. He doesn't want to return to fight Nyx again for fear of losing in the battle this time and thus causing the world to perish as it once was close to, but he also can't stand losing his friend. He's slowly becoming a mess throughout not just this little bonus, but the entirety of Persona 3. Junpei is easily my paborito Persona 3 character, if not my paborito character in all of Persona, just for how much he changes, and I pag-ibig that. So, good job, Answer, you did one- ONE- character not just right, but better. Hey, maybe that's where all the effort for making Yukari's character went. Because I sure as shit don't see it. Oh, fuck you, Yukari. You... dumpster apoy of a waifu.



Well, there you have it, my opinion of The Answer... I don't like it. I actually hate it. It's awful. And here I was, thinking Persona Q was awful... It is, but at least that's tagahanga service-y enough for me to forget about the awful writing. This is just... crap. I'd rather play Persona Q while I wait for my Vita to recharge so I can get back to the equally as stupid Persona: Dancing All Night. Basically, The Answer is just a mess. It doesn't have the charm that Persona 3 has. In fact, it is so bare bones, that if it wasn't for the awful characterization and just Yukari in general, it would just be a boring bonus. I guess a dumpster apoy of a bonus is better than something with no impact at all, but still. If anyone of you want's to play Persona 3, than please, play Persona 3. It's an amazing game. It has some of the best story and characters I've seen. But please, I beg you, don't play The Answer. It's bad. It will most likely ruin your perception of the characters... Like it did me..... #YukariisWorstWaifu...................................................
#JunpeiisBestWaifu

Now, there are a lot of games out there with a lot of endings. Endings in video games are a way to tie up the story loose ends and to reward the player with a sense of satisfaction. However, there are also THOSE endings. You know, those endings that are just bad. Now, when I say bad endings, I don’t mean bad as in “These endings are terrible. How could they be released?” I mean those endings that punish you for your poor choices throughout the game and give you a bad ending. Now, the rules are as followed. Only games that I have played, and only one per franchise. Also, this should be...
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Now, video game have a LOT of weapons in them. Some of them are overpowered, some of them are funny, and some are really cool… And then there are THOSE weapons. You know, the ones that make you want to avoid them as much as possible. Yeah, THOSE weapons. Now, before I start this, some rules. One, these are only weapons from games that I have played, and only one per franchise. Also, these are not based off design. They are based off the weapons damage and how effective it is. Also, no powerups. So, nothing from Super Mario Bros, Kirby, Sonic, or any platformer. Oh, and the Klobb from Goldeneye...
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Now, I pag-ibig Animal Crossing: New Leaf. It’s one of my paborito games of all time. And, I REALLY pag-ibig the rare items. Probably because they are based off other Nintendo Games. So, today, I am going to talk about my paborito items from the game. Why… because no one else has done it and I want to do it before it’s too late. Now, lets start

 apoy Bar
Fire Bar


#10: apoy Bar - Now, this is the apoy Bar from Super Mario Bros… Even though everyone just called it that thing that spins around apoy balls. This is a cool item because it is ALWAYS spinning. Not to mention that it also plays the NES theme...
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Now, I already talked about the dungeons in Zelda that I pag-ibig so much… Sadly though, not all dungeons are fun. Now, all these dungeons are either tedious, boring, or were just plain awful. Now, remember, these are the dungeons I hate. If there is a dungeon that you didn’t want to see on here, then I either like it, or it didn’t make the cut. Now, with that said, lets start the list

 Savage Labyrinth
Savage Labyrinth


#10: Savage Labyrinth from Wind Waker - Now, this a dungeons that goes on FAR too long. You have to fight enemy after enemy after enemy. And if that wasn’t bad enough, you actually have...
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Now, after I made my tuktok Ten Lovable Douchebags list, I noticed something. There are a lot madami lovable douchebags out there. So, I wanna talk about the many madami lovable douchebags in gaming. First off, the obvious. Only one game per franchise, and they can not be villains, just people who would be jerks in real life. Now, lets start the list

 Kazooie
Kazooie


#10: Kazooie from Banjo-Kazooie - Now, this has to be one of the madami nostalgic characters on this list. Kazooie is Banjo’s sidekick who is always making fun of every character you meet. And, hell, she’ll even break the 4th pader madami times...
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Hello Everyone, and, today, I want to compare the two biggest stars in gaming. That would be, Mr. Video Game, Mario “Jumpman” Mario and The Blue Dude with and Attitude, Sonic the Hedgehog. Now, these two have been fighting since the 90’s, even when Sega moved to Nintendo consoles, they still find a way to challenge each other, even if it is in Olympic sports. So, now, I want to compare what one does better than the other. Lets Start with The 5 Things Mario Does Better than Sonic

#5: Mario Was The Original Platformer - Now, when the NES came out, one of the first games to grace it was Super...
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................................ Okay................... What the hell is this............ I think that something like this, finally got to me............. Why............ Because, unlike most things I reviewed is actually 100% true.
Now, this thing, is known as Hot Skitty on Wailord Action..... What's so hot about it. Now, Skitty is a very small Pokemon, where as Wailord is a very large Pokemon. Now, the reason this is true, is because that there is a Pokemon araw Care Center. Here, you can leave two Pokemon. When you leave them, and if one is male and the other is female, they can have an egg....
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Hello everyone, and I was thinking. I did a tuktok Ten Hated MLP characters, and a tuktok Ten Hated Video Game Characters list, so now, I am thinking of doing a tuktok Ten Hated Cartoon Characters list. Now, if you like a character that is on this list, remember, this is my list, so my opinion. With that, lets start

10: Eddy's Brother from Ed Edd n Eddy - Now, this ipakita knew how to end the series very well. Sadly, this character is just a jerk. Eddy's Brother was also depicted as being a legend who everyone feared and worshipped. However, what he really is is a total jerk who finds joy in torturing his...
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Today we'll be reviewing the Total Drama Island Fanfic known as The Death of Nick.... And I feel ashamed to share the same name as a character from this fanfiction.
Now, before we start, I have to say that I enjoyed Total Drama Island. It was a very good ipakita with a great plot, a wonderful cast of characters, and had most of the time spot on humor. But the fanfiction..... Oh boy. So, this story starts off on a positive note. We see the OC character, Nick, get murdered sa pamamagitan ng Trent...... Wait, what? Yeah, this is how the fanfic starts. Not even a segundo in this story and already were getting a murder...
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(Nick sagot door)
Nick: Oh my God, how many times are you going to knock on this door. Do you want me to shoot you in the face
Joe: Hey, I am tired of you slamming the door in my face. You know what. I think Dante won't mind if I kill someone
Nick: Wait what
(Joe pulls out a spiked mace and slams it on the ground)
Nick: Oh shit (Slams door)
Cody: Huh. Who was that
Nick: Cody, where's Alice and Cory
Cody: Cory went to a football game and Alice is at the gun store buying madami ammo
Nick: Then it's just us. Go grab the gitara Axe and Kodama
Cody: Wait, wh-
(Joe breaks door down)
Cody: I'll go get them (Runs...
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 Isaac
Isaac
Nick: Okay, Alice, just aim and-
Alice: (Fires all the targets with pistol)
Nick: Holy shit, that was awesome, Alice
Alice: Thanks
Nick: Now, lets try with moving targets

Cody: (Playing XBox with Cory)
Cory: Why do you suck at this game
Cody: You shut your mouth. I'm great (Cody's AI dies)
Cory: Great, huh
Cody: Shut it
Nick: Hey, were back
Cody: Where were you two. Robbing old people like the good old fucking days
Nick: No, I was teaching Alice how to use a gun. She even hit all the moving targets without missing once
Cody: Wait, moving targets
Nick: You know, the neighborhood cats. She shot everyone of...
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Hello everyone, and welcome to Boss Bits. Today, we'll be talking about the the sequel to one of the first FPS ever. That game would be Return To kastilyo Wolfenstien. Wolfenstien is a game where you play as the American soldier, B.J. Blaskowitz as he fights Nazis, Zombies, Screwed up-abominable monsters, Robots, and a whole mish mash of crap I can't even identify. This game was... Okay, but its nothing like the original. How, Well... The bosses of course

Boss: Olaric
This thing pretty much comes after one of the antagonist, Helga, robs a crypt holding an ancient artifact which brings this abomination...
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matulin Justice: Ace Attorney

Case 2-3

The Masked Turnabout

???- Ha. There here. just as planned
Howard- Hey, Leroy. What's that over there
Leroy- Some kalye performer, I guess
Howard- What's he running from
Leroy- ...I think he's running after something
Howard- Your right. He looks like he's running at...
*Slice* *Slice* *Slice*
???- The plan may be a little different. But, it will still work

Swift Justice Law Office
June 14th 12:00 p.m.

Lilly: Swift. How are you doing today?
Swift: As always, Lilly, I'm fine
Lilly: Sorry. I'm just wondering when were going to get to the susunod step of my training
Swift: Just...
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video
music
sega
games
posted by Windwakerguy430
(This is an experimental artikulo for something else, depending on if it gets the right attention. If you like it, great, but do not expect much from it)

*McKenzie ran through the woods in a panic, shoving branches and leaves out of his way through the darkness, barely able to see through the light of the moon. His car was parked just outside of the town, same as it was for the past week he was here. All he could hear was the shouting of… something behind him, chasing him, getting closer and closer. Carrying the riple in his right hand, a riple with only one bullet in it. Whatever it was that...
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Ho ho ho, everybody. Merry Christmas. It’s the final araw of the 25 Days of pasko and boy, did I save a big stinker for last. Considered one of the worst games of all time on a technical level, Ride to Hell: Retribution was dead on arrival. No game in the modern age had got as much attention for being as much of a broken mess as Ride to Hell… except maybe Fallout 76. Published sa pamamagitan ng Deep Silver and developed sa pamamagitan ng Eutechnyx (Yeah, try pronouncing that one), Ride to Hell had bigger ambitions than what we got. It was planned to be an open world sandbox game set in the 70s, playing as a bigger...
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Okay so a quick ipakita of hands, who here remembers Afro Samurai? Very few of you, I’m sure. Afro Samurai is a thing… and it definitely happened. Okay, I rag on it, but there was definitely effort put into this bizarre idea. A black swordsman travels across a land of feudal Japan. A feudal Hapon containing cell phones and robots and Kanye West bears. But effort was put into this, or at least money. Afro Samurai was voiced sa pamamagitan ng Samuel L. Jackson, music was done sa pamamagitan ng RZA of the Wu-Tang Clan, and the anime itself was animated sa pamamagitan ng Studio Gonzo and won awards for it’s animation. So naturally, with...
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I never watched the original Charlie’s Angels. I remember I watched the movie, Full Throttle, which probably explains my deep seeded hatred for the series. And hey, with a new movie out that you wouldn’t know was out unless I told you (And no, you didn’t watch. If you tell me otherwise, you’re lying), now is a great time to play Charlie’s mga kerubin on the Gamecube. Published sa pamamagitan ng the kings of walang tiyak na layunin publishing, Ubisoft, Charlie’s mga kerubin is considered to be the worst license game out there, nothing else compared. I don’t have much say in the matter before I play it, but… yeah, I can...
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Life is Strange is not a good game…. Alright, I got people triggered, now let me explain. Life is Strange is not a bad game. But I never was invested in a bland character like Max or anything she did in the game. The games attempts at being “relatable” to the teen demographic just came off as annoying. Never have I hated a word madami than relatable (Except gamer). Just using that to justify a badly written character or story is just... unbearable. I liked the story around Life is Strange, but other than that, there was just nothing keeping me invested. But someone, somewhere, took...
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So remember when Castlevania was a madami linear platformer adventure game? Yeah, there was a weird point where Konami decided to make a change to the formula of Castlevania, and weather it was going to be permanent or this was just a little experiment, the point is, Symphony of the Night changed the franchise for a good while into a massive explorative game, hence why they call these kinds of games Metroidvania. So, in short, Castlevania: Symphony of the Night is a damn good game.
Taking place a few days after the events of Castlevania: Rondo of Blood, Richter Belmont goes missing without...
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