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Back in the good old days of the early 2000s, skateboarding was a big deal. It was hard to not hear a bunch of kids going around the city blasting Green araw as they were doing ollie over school stairs, which was the style at the time. Nowadays, skateboarding is kind of a dead medium and skateparks have become as ancient as the pyramids of Egypt. I was always amazed sa pamamagitan ng the style of skateboarding ever since I played Tony Hawk. And today’s game… has absolutely nothing to do with any of the Tony Hawk games. No, instead we’re heading to the far off lands to the east. That’s right, a Japanese skateboarding game for the PS2 known as Yanya Caballista: City Skater…. That’s a fucking horrible name. But hey, I like skateboarding and the cover art has a really unique style to it, so maybe we’ll find something fun about this game- No.... This game sucks.



So Yanya Caballista was published sa pamamagitan ng Koei Studios before they merged to form Koei Tecmo and was developed sa pamamagitan ng Cave. The story is your usual skater story. The city gets invaded sa pamamagitan ng a race of aliens called Gawoo but the aliens are able to be defeated when they get excited from tricks sa pamamagitan ng the Caballista, a group of pro skaters…. Obviously. The story is not what you are coming for. Tony Hawk’s Underground this game is not. Also, I don’t like that we gotta defeat these aliens sa pamamagitan ng exciting them. No thanks to that. Anyway, my problems with the game start from the controls itself. Caballista was designed as a gimmick game for the PS2… so you know, bad start. To play the game, you have to hold the PS2 sideways. Here is a litrato of what I mean, taken sa pamamagitan ng yours truly.



Yes, this does make me feel like an asshole. You get three different tricks in the game. A grab, a spin, and a flip. No Christ Airs or McTwists here. You can chain the moves together, but not much else. To ilipat forward, you gotta ilipat both sticks forward, or to the right. To spin, you gotta ilipat both control sticks in opposite directions, like you’re turning the controller at a clockwise angle. It is so damn hard to ever pull off a spin with this control scheme. I just end up going into the air. To do a flip or grab, just click the stick. This game was not designed for people with big hands like me. Thankfully, there is an option to use the controller like a normal person, and instead of flicking the sticks, you use R1 and L1 to spin. Still janky to use, but at least I’m not destroying my hand with these awkward controls. You’re supposed to use a packaged in skateboard for your PS2 to play the game, but I bought my copy of hte game used, so no controller board. But it looks gaudy as hell and I doubt it would make my want to play the game in the intended way. This is all from the tutorial, sa pamamagitan ng the way. Having to pull off these awkward tricks when I do the button combination and told to do it again really started to get on my nerves. Never have I gotten so frustrated at a game from the tutorial. But now that we’re done prancing on and off our board, let’s actually skate.
Moving onto the main game, you have a character select screen, with three characters unlocked from the bat. Jet, the main character with the most power, most likely how he takes care of aliens. Max, who’s got all the base stats. And Mei Fa, the girl. She’s also the quickest of the group, which may be useful in some scenarios. Once we actually start the game, it starts to ipakita some promise. keyword is some. The goal is to do tricks in front of the aliens where they can see you. As long as you land a trick while they are looking, that will count. You have to impress them long enough until they explode. Defeat all the aliens in the area before time runs out. Once they are defeated, madami areas of the level will unlock. Continue to do this until you fight the boss. Beat the boss and ilipat on to the susunod level. That’s pretty much all of Yanya Caballista, aside from a few challenge modes where you can unlock madami characters, but I’ll be damned if I do that. Any promise that this game may have is ruined sa pamamagitan ng shitty controls. My problem with the game is that it is too floaty. There’s no weight to any of your skaters. When you pull off a trick, they just hover in the air for a bit. I get that Jet Set Radio did that too, but you at least had control while you were falling. That wasn’t exactly realistic, like Caballista, but you had control. In Yanya Caballista, once you jump, trying to land on something like a ramp or a railing is so difficult because only then is there some weight, but only when you move. Falling is still weightless, but trying to ilipat is nigh impossible in midair. Good luck trying to land a rail in some levels to get up to an alien. It’s like trying to get thread in a needle. Oh, and pulling off tricks on the ramp can sometimes work, but sometimes, you’ll just witness your character slowly fall to the ground before eating asphalt. Sometimes you land a trick perfectly despite doing it while hitting the ground, and other times, you wipe out. This game wants to have its cake and fuck it too, it seems. It wants to be wacky and any but be real too. Either be Tony Hawk or be Jet Set Radio. Don’t try to be both.
Now the aliens in this game aren’t that much of a threat. If you eat shit on a trick, they’ll just laugh. No, your enemy is the goddamn time limit. It’s normal for extreme sports game to give you a limited amount of time to pull off tricks, but Yanya Caballista is harsh with it. First two levels, nothing too bad. But Level 3 stops fucking around and pulls the rug out from under you. You will have very little time to pull off tricks and in a game where you need to be precise with your moves, this just adds madami stress onto you. It doesn’t help that levels are riddled with bombs and pitfalls. If you hit a bomb or fall off the map, the game takes time away from you, and you need that time. And of course, while you’re picking yourself back up, the clock is still ticking down. Couldn’t me being knocked down be punishment enough? Do you really gotta take off ten to thirty segundos off the clock. You can pick up coins to get more, but you can spend so much time on a single high level alien that takes so much combos to defeat that you could have three hundred segundos and be left with fifty. And once the bosses come in, just fuck it. The third level boss was the biggest pain in the asno of them all. I collected as many coins as I could and memorized the entire map before I got to the fight and had three hundred segundos to beat the boss. Not too bad. But the boss would just run back and forth around the level, dropping bombs at random. He would stop for a segundo so I could do a kickflip and lower his health, but nine times out of ten, it was a trap. He would just set up bombs and blow me up. Before I knew it, my three hundred segundos were fucking gone. And I was doing tricks perfectly and yet still wiping out in front of him, doing no damage and wasting madami time. Oh, and if you fail a trick while he’s dropping bombs, have mercy. You’re losing time from repeated bombs dropping. I was stun locked in this and ended up losing sixty segundos because I couldn’t move. Before I knew it, I failed and had to start the entire level all over again. Needless to say, I was ready to throw the game in the fucking trash.
The game isn’t all bad, of course. For instance, the style of this game is amazing. All of these characters have this 2000s anime style to them. Characters look so bizarre but charming in so many ways. Sure, they look better in art than in real game visuals some times, but they are all still very unique designs. The world map is also interesting, having all sorts of bizarre levels in the city that give it an urban vibe. Some people find city settings in pantasiya worlds lame, but I always pag-ibig crazy events happening in urban settings that are not unlike the ones we go in every day. My paborito detail is in the instructions booklet where each character has their own skateboard designs, and they all look really cool. If I saw this art on a skateboard, I’d be impressed. I’d really like to see these characters and this world come back in a comic book, or a manga, or something. My only problem is that I hate everything about this game from a gameplay perspective. I’d like to see madami of these characters and yet I never want to play this game ever again. I wish I knew who the artist for this game was, and I do hope he or she was well compensated for his or her work and hope they are still doing some work today.
Wow, what a great start to this little series. Will this one thrive or will I get bored of it and kill it off in a few months? I dunno. But Yanya Caballista. What a frustrating game that deserved to be forgotten. So let’s give this game it’s reward. I give this game the Style Over Substance reward. It’s got a cool look to it and the attention to detail to each skaters board is great, but the game only has style going for it. Everything else is a frustrating mess and not a fun time for anyone. If you want a good skateboarding game, go and play Tony Hawk. And if you want an extreme sports game with style, play Jet Set Radio. And if you want a stylish skating game, then give Ollie King a try (In Hapon only, sadly). Please stay tuned when I talk about something much better…. I promise.
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